You might have thought I'd be a Blender user well before now. 3D Graphics is expensive, in terms of hardware and I haven't had the budget, is part of it. I do single frame (still) renderings and run those together. Blender does the same thing. I was using POV-Ray (povray.org).
Anyway, our paths crossed (Blender's and mine) in June of 2020 and I immediately fleshed out School of Tomorrow (a repo on Github for one thing) to include Blender, as both a front and back end.
There's a Part 2 to this one.