Saturday, May 27, 2006

TV Commercial

The hypertoon idea is as follows: start with a smattering of nodes, your switch points; connect the dots by various smooth transformations; generate animations from this network, possibly randomizing at the switch points.

Example transformation: a Fuller Projection develops from a globe by flattening into an icosahedron, then unfolds, then refolds but just to the icosahedron frame (a node) i.e. no puffing back into a globe.

Here, the projected global data (whatever it was) might fade, taking us to the more Platonic version of the icosa (fewer secondary features, although for TV you'd probably still want color).

This icosa might then acquire its dual, the pentagonal dodeca (I drop the "hedron" for brevity). They'd combine into the rhombic triaconta and then explode in a rain of T-turned-E modules (end of sequence).

Yes, that's a very esoteric cartoon I just described. Whatever company produced it must really know some design science. Pretty geeky if you ask me. And all that just to sell me some digital camera. Or was it a satellite service?

Anyway, I'm surprised we even have companies that knowledgeable. Certainly most are not. I should remember that logo.